As we’ve all heard, many of the T1 and faction ships in the game are being rebalanced and changed around for the upcoming release of Odyssey in two and a half weeks. One of the ships getting a boost is the Navy Armageddon, and the proposed ship (which you can test out on SiSi right now) is 100% awesome. It gains slightly over 1,500 armor points, a somewhat bigger (200 m³ vs 175 m³) drone bay, 5k more vanilla lock range, 500 extra grid, more shield and structure, and a bigger capacitor. There’s also some
shit nobody cares about other changes like sig radius (it’s a battleship guys) and a boost to vanilla sensor strength (because of Falcon).
The extra armor and cap mean that a good brawling ship is about to become an even better brawling ship. Since it’s gained raw armor instead of resists, I wouldn’t count on any active fits even if the larger cap (and subsequent larger cap/sec) helps out wish such ventures. I would wager that the Navy Armageddon will fall into a Bhaalgorn-esque role of holding things down in a fight, only a bit less shiny and more doctrine-friendly. In fact, I wouldn’t be surprised if alliances start using the Navy Armageddon as a MJD-capable brawling HAC of sorts, with the free ability to neut and web the shit out of things. The four mid slots allow for a traditional point (or faction scram) and dual faction web fit or a more contemporary single web fit that includes a MJD for more mobility.
AMARR VICTOR, MOTHERFUCKER